.: Litmus (c) :.
Released 20 years, 4 months ago. Jun 2001By The Litmus Group
- Coded by: The Litmus Group
- Version: Litmus (c)
- Released date: Jun 2001, 20 years, 4 months ago.
- Coded in: Borland C, Source included
- Family: Litmus
- Category: Remote Access
Server: c:\WINDOWS\litmus\mm.exe size: 132.888 bytes port: 9462, 113 TCP startup: HKEY_CURRENT_USER\Software\Microsoft\Windows\CurrentVersion\Run "LTM2" Does connect to an IRC server
Litmus 2.04 NEW: removes spaces from getusername(), which could have cause some bots to not connect =| Litmus 2.03 NEW: passwords are encrypted ( really lame method though =\ ) - NEW: .pwd Rips cached passwords on some machines >:) - NEW: Fixed so it works on NT now =) Directions... Run Config.exe you lazy asses... you could have hexed it with msdos editor Bugs: The damn things like to repeat shit They also like to "Quit :ping timeout" not sure what the deal is yet, but my other bots did this too Commands: .ident <password> will idetify you as the master (note: you must have *lit* in your ident) .download --/URL REDACTED BY SUB7CREW.ORG FOR YOUR SAFETY\-- will download the file from a site and put it in the home dir (C:\%windir%\litmus\ by default) note: _dont_ use http:// .exec <file> will run the file in the _HOME_ directory .exec stow.exe will run C:\windows\litmus\stow.exe .del <file> will delete the specified using the specified path .ping <host> <time> will ping specified host for the time specified you can stack these up ( .ping 220.127.116.11 60 .ping 18.104.22.168 60 ) .clones load <server> <port> <n> loads n clones onto the irc server of your choice ( example .clones load irc.mcs.net 6667 3 ) you can have about ~40 clones max per host .clones raw <commands> all of the clones will send this info to the server example: .clones raw PRIVMSG #dc4free :!list .clones die kills clones .raw <command> bot does this command ex: .raw join #litmus2 .die kills bot ------------------------------------------------------------------------------------------ New Commands / features: The onjoin bot is supposed to reconnect when it disconnects, but i havent fully _tested_ it ------>I _WOULDNT_ USE IT TO SPAM MESSAGES WITH IT WILL PROBABLY CRASH<------ Onjoin bot .oj load <server> this will load up the bot onto any hybrid/bahamut irc server ex: .oj load irc.dal.net .oj msg <spammsg> this message will be noticed to anyone that joins a room the onjoin bot is on ex: .oj msg Visit: --/URL REDACTED BY SUB7CREW.ORG FOR YOUR SAFETY\-- .oj con <dothis> the onjoin bot will do this raw command when it connects ex: .oj join #kampung,#mamak,#manila,#lima .oj quit Kills the onjoin bot .oj file <somefile> the bot will send this file to anyone who joins the room via the dcc server ex: .oj file pub.exe .oj me <nick> name your bot uses to dcc send your file (defaults to barbara) ex: .oj me ChanServ .oj nick <nick> changes the nick of your onjoin bot ex .oj nick Guest58667 .oj stain <filename> This is the name your file is sent _AS_ ex .oj stain setup.exe .oj join <chan> Joins the oj bot to a channe ex .oj join #test Buggy(?) commands: .hub <port> opens up something like a minature irc for oj bots to .link with .link <host> <port> if an onjoin bot is .linked with another hub, it will send the names / hosts of people who join to the hub other bots will message the person joining.... this all seems to be buggy(?) though Online help (if compiled in) .help Notes: This is a Demo... its got all kinds of crap in it, some of it which is for debug (which isnt on by default). Its got some bugs too... maybe i will fix them... The bots will op themselves on some servers (unreal sucks, they wont do it there) If your channel is full, +i, or the bot cant join for some reason it will join #yourchannel1 The onjoin bot, and clones have a real shitty parser... they will pingout alot ill fix this later. "They Rally round your family With a pocket full of shells"
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